With smartwatches, VR headsets, and fitness bands becoming increasingly prevalent in the consumer space, it's advantageous for designers to understand how to approach user experience design for wearables. In this course, Renata Phillippi explains how to do just that. She focuses on designing for both Android Wear and Apple watchOS smartwatches, exploring the app architecture of both platforms, and considering the environment and context of the user. She also covers key interaction models for extended wearable experiences, and how to design and prototype a mobile game for smartwatches.
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