With today's wide range of game development tools and engines, it's easy to get started making 2D games with very little effort. But for your game to succeed, you need to plan it right from the start. Jesse Freeman walks you through everything you need to know to design and develop your first 2D game, from picking an engine, building artwork, and incorporating sound, to publishing and marketing the finished game. Along with high-level strategies, Jesse reviews the tools that you need to make development easier and faster-because the last thing you want to do is reinvent the wheel. Learn the fundamentals to designing 2D games from scratch and spend your energy on making great games.
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